![]() This titan was the lynchpin of the Fleet Solar before the horus heresy. This GC is slow and weak, but packs a punch as its a dedicated torpedo/weapons platform with a ton of missile and torpedo weapons to use from a long distance. Best at taking out smaller ships or tanking damage. But only has light and rapid fire weapons. This BC has better armor and Hp than other BC's in the roster, and is cheap at that. Several GC and BS have now gotten more turrets thanks to JonathanZotacks work. They have access to strong and powerfull high-tier ships at a low price. General Description: The Imperial Navy have cheap and thus very numerous ships. Major Imperial Navy Changes from original game: (They also do this in a grand "orky" way from time to time)Ģ5 new ships added. Orks have in a similar way gotten buffs, mostly in regards to movement so that they can get to the enemy before dying. READ THEM! )ĭrukhari now have better front armor, and other changes to make them a more dangerous faction. Im just one guy working on this mod so don't expect too much. ![]() Balancing and changes are also an ongoing project, so check back for news. Skalgrim mod does not strive to be perfectly balanced, but guarantees massive battles unlike that in the original game including alot of new content. This modversion includes the Greater Customization Submod - It lets you change your campaign settings to an higher degree. It buffs and changes many abilities, meaning that your choices matter more as a admiral. It rebalances morale, but increasing the rate at which morale regenerates, and several morale related effects. It rebalances critical hits, making bigger ships more resistant to crits. It rebalances the game and makes for several times larger battles by both lowering shipcosts and increasing the amount of points available for both fleets and battles.Fleet sizes grow with levels just as in the original game, but to much greater sizes. It changes the stats for weapons, units, and campaign related things. It changes stats for Ordnances like fighters and bombers, decreases their reload time and makes them better and more worth the points spent on carriers. Skalgrim mod adds over 100 new ships to the game, making it have more than twice the number of playable ships than the standard game. Well over a thousand hours of unpaid work have gone into it and I hope you get thousands of hours of fun from it. Its a fun game and I hope I'v managed to make a fun mod for you that expands on that game. Its a work of a dedicated fan with the help of friends for a game that the devs gave up on long before it reached the hights it could have. (Also a special thanks to the people who donated to me - as promised I bought a nice bottle of rum to celebrate the 2.1 version) I want to give special thanks to the awesome guys in the community, Mirolog, JonathanZotack, Imperator, Dire_Venom and aZmoDen for various help with the mod. I can't really think of much else to add, and there are hard limits to how many truly custom ships that can be added at that. I know I said so last time for the 2.0 version and then I went and made what was supposed to be just a small update into the largest update yet, but this time its really true. This version of the Skalgrim mod adds 25 new ships (!) and also represent the last major update to the mod. But when he went to Tartarus, Hades pushed him in so he couldn't release anybody.Įrebus was a powerful Protogenoi Deity and whose true form made-up part of the underworld.++++++ ![]() It is said that Erebus tried to overthrow the Olympians by releasing the titans or an unknown monster on them. In some accounts, Hades is because of him. At night Nyx brought Erebus together and in the morning Hemera scattered him, thus showing Aether or day. Erebus is the area between the Underworld and the Earth and the area outside of the Earth. ![]()
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