![]() The closest Mushroom Forest is about 1000 meters northwest of the Aurora.īe extra attentive when looking for the bridge fragments, as they are relatively small and can be hard to see among the coral and seaweed. The easiest way to find Hull and Bridge fragments is to head to a Mushroom Forest biome and look around. You can check your PDA to see which components you are missing. This means you will need to scan nine fragments in total. This guide will walk you through where to find the fragments to craft the Cyclops.įor each fragment set, you will need to scan three fragments. And to craft the Cyclops, an incredibly valuable submarine capable of diving up to 500 meters, you will need to find three different sets of fragments. The problem is, finding the parts needed to craft these vehicles can be tricky. Please leave any suggestions you have in the comments! Report any bugs that bother you and I will attempt to fix them ASAP.Throughout your playtime of Subnautica, you will need to craft various vehicles to aid in your aquatic adventures. Do not exit the boat while it is operating. You can also undock by entering the vehicle and pressing your deconstruct bind (default Q). Click the Arm Toggle button to undock the vehicle. ![]() Once at the dock, press E to exit the vehicle.If you're in the vehicle, press Space (or your ascend key) to return to the dock.Approach the bottom of the cable with a vehicle.Drop the cable into the water with the Down Arrow button.Make sure the arm is extended over the water. ![]() Lots of bug fixes and polish (removed that aquarium from the map origin finally).Overhauled the piloting HUD, and made all the interfaces more intuitive with new tooltips.Thanks to ShirubaFoxy, the Sea Voyager now has its own unique AI voice! It will greet you and give you important status updates.If you can't find any, look around Lifepod 3. The Sea Voyager now must be unlocked by scanning its fragments, which can be found in the Kelp Forest.A full list of features can be found in the changelog. This is the biggest update to the mod yet.Use Space to ascend, C to descend, and your deconstruct bind (Q default) to detach the vehicle from the cable. You can use your vehicle (preferably Prawn Suit) as a diving bell while attached to the ship. Two above-water Seamoth / Prawn Suit docks.Safe from most threats, except the Gargantuan Leviathan.Has multiple large rooms for building modules.Features auto-pilot, which lets you relax while it moves!.This vehicle is unlocked by scanning its fragments (in the Kelp Forest) and is built in the Mobile Vehicle Bay.If you have any trouble installing, ask in the modding discord server.Place the ShipMod folder in the QMods folder (on steam it is C:\Program Files (x86)\Steam\steamapps\common\Subnautica\QMods by default).Make sure you have the required mods (QModManager and SMLHelper).Fixed an issue with invalid normal maps causing the floor textures to look black.Fixed a lot of minor bugs that are not worth listing here.Fixed the propeller accelerating and decelerating at unrealistic speeds.Fixed aquariums spawning at the origin of the map.The vehicle will no longer automatically unlock itself with the Mobile Vehicle Bay.Replaced the old engine sound with 3 new sounds depending on your speed.Removed the extremely loud sonar sound from under the vehicle.Fixed volume configuration displaying incorrect values. Removed power configuration from settings.Added a sonar map (with cool VFX
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